November 2020 Agenda—Mayer, Minnesota
Begin at 9:00am
Getting Connected
Digitally…Socially…Spiritually
- To WiFi: MLHS Guest
- To today’s agenda: TEC21Connect.com, workshops, agendas, Mayer MN, November (November agenda)
- Here is a link in Google Meet for you to join on workshop days (https://meet.google.com/zsa-syih-wgf).
- Here is a link to Blackboard for you to join so we can record the session: https://us.bbcollab.com/guest/92748be050b8446694133510b193964c
- Virtual Agenda Format for remote learning.
Devotion
“If you have food in your fridge, clothes on your back, a roof over your head and a place to sleep, you are richer than 75 percent of the world. If you have money in your bank, your wallet, and some spare change, you are among 8 percent of the world’s wealthy. If you woke up this morning with more health than illness, you are more blessed than the million people who will not survive this week. If you have never experienced the danger of battle, the agony of imprisonment or torture or the horrible pangs of starvation, you are luckier than 500 million people alive and suffering. If you can read this message, you are more fortunate than 3 billion people in the world who cannot read at all.” Red Cross
From the educator’s perspective… #WeAreGrateful
- Colossians 3:17 – And whatever you do, whether in word or deed, do it all in the name of the Lord Jesus, giving thanks to God the Father through him.
- 1 Chronicles 16:34 – Give thanks to the Lord, for He is good; His love endures forever.
- 1 Thessalonians 5:16-18 – Rejoice always, pray continually, give thanks in all circumstances; for this is God’s will for you in Christ Jesus
Announcements
1. The next workshop date is scheduled for Thursday, January 14, 2021.
2. Go Tell It On The Mountain – 2020 Fine and Performing Arts Christmas Concert Concordia St. Paul Online release, December 4, 7:30 PM. Concert available for free through January 15, 2021 at: https://www.youtube.com/concordiauniversity
3. Hour of Code: Dec. 7-13, 2020 (https://code.org/) Get your students involved in learning code through gamification! Check out resources below.
4. Lenten Workshop – Book of Zechariah: Your Kingdom Come. Led by Rev. Dr. Reed Lessing. January 8, 2021, 9:00 a.m. – 2:30 p.m., Concordia St. Paul (online or at CSP). For more information and to register.
(Letter from Brent Dieckhoff, founder and executive director of TEC21)
Dear TEC21 Participants,
Oh give thanks unto the Lord!
It’s always at about this time of the year that I find myself extra thankful for the TEC21 ministry. Perhaps it’s because the workshop program is well on it’s way during another school term or maybe it’s because Thanksgiving is right around the corner! Either way, I am so thankful for the MANY ways God has blessed our work over the past 12 years.
First, I want to thank you for joining us this year and for all that you do for Lutheran school ministries and the proclamation of the gospel. Thank you for modeling to your students your desire to continue to learn for their sake. It is my prayer that the relationships you are forming and the learning that is taking place as you gather together each month through our workshop program has been and will continue to be a blessing to both you personally and to your teaching ministry not only for this year, but for many years to come. Personally, I find that being able to connect with other teachers is vital to my teaching ministry. It is a boost to my mental and spiritual health. I love learning with and from others. The relationships I have made through TEC21 help to keep me feeling fresh and excited to teach each year. I hope this is the case for you, too! If it is, I’d like to ask you for your help.
The facilitators and I have begun forming our next cohorts that will begin in September of 2021. Personal testimony goes a long way, so I would be most grateful if you would help us by thinking of a fellow teacher or teachers that you could encourage to register for Season 13? They could be teachers from your school or any other school for that matter. With your help we will be able to impact more teachers (and their students) for the sake of the gospel. I thank you in advance for any support of our efforts that you can give to us.
God’s peace and protection be with you all.
In Christ,
Brent Dieckhoff
#TEC21lcms #LutheranSchoolsThrive #LuthEd
“I always pray with joy because of your partnership in the gospel…” Philippians 1:4-5
Principals can register with their name to save spots for one or more of your teachers. To register, have them click here or scan this QR code:
Review
Let’s take some time to reflect on last month’s TEC21 Challenges and share experiences. Share a success, a challenge you experienced or a lesson learned. If you have a link to a student product or a sample you made please link it on your slide. Google Slides Reflections from October
Goals
1. Explore a variety of digital tools and learning activities to use in order to assess student progress and understanding.
2. Create a digital assessment activity which could be incorporated into an upcoming lesson or unit.
3. Discover the educational value of engaging students in gamification activities in today’s classroom.
Digital Assessment Strategies
Formative Assessment
Kahoot – A collection of questions on specific topics. Created by teachers, students, business-people and social users, they are asked in real-time, to an unlimited number of “players”, creating a social, fun and game-like learning environment. Check the Discover heading to check for the millions of public Kahoots already made that you can edit or use as they are. Or create your own! Add a picture to make the quiz visually motivating. Students creating learning games with the Kahoot app.
Socrative – Ask a variety of questions throughout your lessons: multiple choice, true-false, and short answer. Write questions out in advance or ask orally on the go. All responses record and can be displayed on the screen during the lesson to get every student response. Then download all data in a spreadsheet to see which students need additional instruction and practice. Website, teacher app, student app. My favorite! Student Log In Room: 29561
Google Forms – Build a quiz or survey in Google Drive. Allows a variety of questions including short answer. Can collaborate with others to write a quiz. Collates data and provides spreadsheet. Try taking this sample, then create a 2 question quiz yourself and provide the link to your partner.
Portfolio
Google Folders Have each student set up a Google account and create a folder for your course so they log in once and save to the cloud. Sharing the folder once with you as instructor allows you to view everything in the folder without resharing. Collaborative projects in Docs & Slides.
OneNote notebooks for each subject or student if you work in Microsoft Word. Personal digital notebook to create content, organize your work, and collaborate similar to Google Folders.
Authentic
Adobe Spark Page Having students create projects using technology to demonstrate learning is authentic assessment. Documenting a process using online tools empowers students to tell what they did and what they learned. Allowing them to choose the tool adds to the authenticity. Taking pictures or video of an actual process they do and reporting that as learning is authentic. Example of multimedia report on South Korea by Sister Cecelia
Ignite Presentation! Presenters get 20 slides, which automatically advance every 15 seconds. The result is a fast and fun presentation which lasts just 5 minutes. Ignite events are held in cities around the world. I have students create a Google Slides presentation for the last day of class which they present in “5 minutes of greatness!” File-Publish to Web-Auto Advance slide time-Start slideshow as soon as player loads. Go! My Example: iGen Learning Strategies Ignite Presentation
Challenge to Design a Solution to a Societal or Environmental Problem.Working individually or in teams of two to four, students are challenged to design a unique product that addresses an underserved societal or environmental need. To enter their idea, students need to create a product design blueprint, along with a 60- to 90-second video in which they discuss the need, describe how their product can help address the need, and explain their approach to using the six-step engineering design process: Ask, Imagine, Plan, Create, Test, Improve. The grand-prize winner will receive a total of $15,000; the second-place winner, a total of $10,000, as well as a prize pack; and the third-place winner, a total of $5,000 and a prize pack. Deadline: January 28, 2021, for video submissions
Research, Download, and Reuse Open-Access Materials to demonstrate learning. The Smithsonian Institution has released more than 2.8 million high-resolution two- and three-dimensional images from across its collections onto an open-access online platform for visitors to peruse and download free of charge. Featuring data and materials from all 19 Smithsonian museums, nine research centers, libraries, archives, and the National Zoo, the new digital depot encourages the public to not just view its contents but also use, reuse, and transform them into just about anything they choose. The Smithsonian is committed to releasing more than 3 million items throughout 2020 alone. Beyond 2020, it will add more items on a continuing basis as they are digitized, researched, and published online. Have students explore the Smithsonian on a research topic, locate and download artifacts, then turn into a multimedia presentation and add the information they find to report. Dinosaur Example Religious Art Example
Gamification
Breakout EDU
Breakout EDU Breakout EDU brings the fun of an Escape Room to learning through standards-aligned games, whether virtually or in person. Try Breakout EDU Free Games first.
Harry Potter Escape Room (via Google Forms) You can complete this escape room as a group or as individual. You can compete against friends and try it multiple times.
Breakout with Google Forms Good video to show, students can make questions in Google Forms for any content area, good to do collaboratively.
25+ Free Digital Escape Rooms Your immediate thought might be, “What in the world is a Digital Escape Room?” Escape Rooms are traditionally a physical “locked” room in which there are clues on how to escape. You need to solve each clue or problem that is presented in order to move onto the next clue, which, when you’ve solved enough, will eventually allow you to leave the room. Now, imagine this scenario, but in a virtual setting.
A digital escape room, like the ones described below, will give you a short story in reference to the theme. As you click through the prompts they give you, there will come a time where you need to solve a problem or a clue in order to click to the next prompt. Just as in real life, you won’t be able to “escape” until all the clues have been solved.
TeachersPayTeachers 10-Pack of Escape Rooms on the Bill of Rights and Government
The Escape Classroom. Get a free escape room. Lots of printing up front.
Learning Games
Games and Activities related to their MAPs scores
MathsFrame math games & worksheets
National Library of Virtual Manipulatives
CommonSenseMedia digital citizenship games by grade level
Factile Jeopardy “Ninth Ward Example” Students can create these questions too!
Coding
Hour of Code: Dec. 7-13, 2020
The Hour of Code (https://code.org/) is a month away, happening this year from Dec. 7-13, 2020, with 115 brand-new tutorials and lesson plans! Many activities were created with remote learning in mind to support the various classroom models taking place during this time.
Explore endless computer science topics with brand-new tutorials
This year’s activities dive into tons of different CS topics like AI, data processing, and app & game design, as well as programming concepts like events, loops, and variables! Students can explore the oceans with SciGirls, learn to code and meditate with CodeSpeak Labs, build a climate clock with Vidcode, or try out another of the 30+ new #CSforGood themed activities and lesson plans! See them all at hourofcode.com/learn.
No computer? No problem. Unplugged resources for students
Every student deserves to learn computer science regardless of what technology they have at home. A number of engaging new unplugged options from our partners at Google, Kodable, iRobot, and elsewhere are available to learners with low or no connectivity or limited device access.
We’ve also created a printable Hour of Code Unplugged Activity Packet for ages 4-18. Please include these resources in your next communication to parents and caretakers so that your students can still join this global event.
CodeBytes: New mini-lessons for virtual classrooms in Computer Science Week, Dec. 7-11, 2020
Brand new series of easy-to-digest, 20 minute interactive lessons that will stream twice daily during Computer Science Education Week, Monday through Friday, December 7-11. If you’re planning for a classroom that’s gone fully virtual, CodeBytes are designed to fit smoothly into a distance learning plan. Episodes are tailored to different grade levels. Whether students have a computer or a smartphone, they can interact with and tune-in to every episode. Each lesson is hosted by Code.org staff and blends computer science with real-world topics, including artificial intelligence and #CSforGood. Take a look at our planned activities, and add your favorites to your calendar so you don’t miss out.
Digital Tools & Resources

Google Meet Anyone with a Google Account can create a free online video conference session with up to 100 participants and meet for up to 60 minutes per meeting. Grid view included. Adding breakout rooms and recording in October. How to Start a Google Meet video meeting.

Google Forms Create a survey, quiz, response tool with options including Multiple Choice, TF, Short Answer, Paragraph Responses, Drop Down List, Check Boxes, Linear Scale, and more. Responses automatically download in a spreadsheet.

Kahoot – A collection of questions on specific topics. Created by teachers, students, business-people and social users, they are asked in real-time, to an unlimited number of “players”, creating a social, fun and game-like learning environment. Check the Discover heading to check for the millions of public Kahoots already made that you can edit or use as they are. Or create your own! Add a picture to make the quiz visually motivating.

Socrative Create a quiz using multiple choice, TF, or short answer formats. Include pictures. Turn every lecture into a two way learning experience. Create a quiz in advance, or ask quick questions as you go. The same classroom number gives access to every quiz.

Quizizz Great online quiz platform especially helpful for younger children because the answers appear on their devices rather than on the screen in front of the room. Can be used for live engagement or asynchronous learning.
Templates for Teachers.Beautiful free templates that you, or your students, can fill in to demonstrate learning! Student Samples.
How to make a Bitmoji Classroom. Create a virtual classroom in Google Slides or PPT. Use Google Chrome and download the Bitmoji Chrome Extension so you can copy and paste your avatar directly into docs.
Concept Map Templates. Select a ready-to-use template from the left column for brainstorming, It is a great tool for mapping out relationships between concepts—and it couldn’t be simpler to use. Get started now with this free template or keep reading to learn more about concept mapping.
iCivics Games and Simulations. Win the White House, argue Supreme Court Cases, and actively engage in government! Gamification for learning social studies or civic engagement.
BrainPopJrKids Use videos and assessments on Brainpop. Great for teaching economics even at an early age. Here is a sample video about Needs vs Wants. https://jr.brainpop.com/socialstudies/economics/needsandwants/
K5 Technology Curriculum Teach typing, word processing, online searching, internet safety, coding and more. Search by grade level.
Kidmons Paint Online. Students could draw a response to reading or pain a billboard with a key message they learned. Using art to demonstrate learning can be powerful…think of the community art that emerged with George Floyd.
National Library of Virtual Manipulatives. For grades PreK to 12, select by grade level and math area. For example: Abacus, money, pie charts, spinners, blocks and more. This site is worth a look!
The Washington Posts’s front page from every presidential election since 1880! How could you provide an independent lesson for students to analyze and synthesize what they learn individually, then combine into multimedia presentations of learning by small groups to examine the history of presidential elections.
Lunch Hour at 11:30am/Back to Work at 12:30pm
Project Development
Inspire! We are each other’s BEST resources 🙂
TEC21 Challenges
- Digital: Develop and incorporate a digital assessment activity to use with your students in a lesson or unit you’ll be teaching before we meet again in January.
- Social: Post to TEC21 Educators Group on Facebook. It can be a comment, an answer to someone’s question, a resource, a picture of you teaching and/or your students learning, or a sample of a digital assessment you used with your students.
- Spiritual: Be a resource–an inspiration–to one of your colleagues.
- 2021/2022 cohorts are forming now! Personal testimony goes a long way, so we would be most grateful if you would help us by thinking of a fellow teacher or teachers that you could encourage to register for Season 13? They could be teachers from your school or any other school for that matter. With your help we will be able to impact more teachers (and their students) for the sake of the gospel. We thank you in advance for any support of our efforts that you can give to us. #TEC21lcms #LutheranSchoolsThrive #LuthEd
Reflection
Dismiss at 2:00pm
My Contact Info
email: Laurie.Friedrich@cune.edu
Twitter: @FriedrichLaurie
Blog: http://laurieteachingblog.blogspot.com/