November 2019 Agenda—Orange, California

Facilitating Technology Enriched Classrooms for 21st Century Learners.

Begin at 9:00am

Getting Connected

Digitally…Socially…Spiritually

Click on this link:  Google Turkey to decorate a turkey.  Follow the directions on the first slide.  I will assign slide numbers (so we are all not choosing the same slide).  We will share our turkeys when everyone is done.  Remember to think of something you are thankful for!!!

Devotion

Thankfulness… let’s see what God’s Word says about this topic.  Click Devotion to open up our Bible Study for today.

Announcements

1. The next workshop date is scheduled for Thursday, January 16th.

Other Events:

  • LEC, November 24-26, in Palm Springs
  • CUE Conference, March 19-21, in Palm Springs
  • ISTE Conference, June 28-July 1, in Anaheim.

Review

Let’s take some time to reflect on last month’s TEC21 Challenges and share experiences. Share a success, a challenge you experienced or a lesson learned. (Look to your participants’ September Reflection Responses to help guide you.)

Goals

1. Explore a variety of digital tools and learning activities to use in order to assess student progress and understanding.

2. Create a digital assessment activity which could be incorporated into an upcoming lesson or unit.

3. Discover the educational value of engaging students in coding activities in today’s classroom.

4. Identify web- and/or mobile-based coding applications to engage your students with during the upcoming international Hour of Code (December 9-15, 2019).

Assessment

Formative Assessment
Gaming
  • Quizizz – Ask multiple choice and true-false questions, including pictures. Student answer buttons have the responses printed on them rather than having to look up at the screen. Search public quizzes already made too.
  • Kahoot – A collection of questions on specific topics. Created by teachers, students, business-people and social users, they are asked in real-time, to an unlimited number of “players”, creating a social, fun and game-like learning environment.
  • Quizlet Live – Teams of students work together, racing to learn the material in a Quizlet study set.
Portfolio
Seesaw-teacher controlled digital portfolio where students are able to share their knowledge and record their learning through photos, video, voice, drawing, Google docs and so much more.  Teachers control the content that is uploaded, comments and activities.  Also, these digital portfolios can be directly linked to parents’ phones.

Google Folders / Google Classroom–Set up a Google account for each student so they log in once and save to the cloud. Allows Collaborative projects in Docs & Slides. Easy to share whole folder once with parents, then everything in the folder will be visible to them.

Class Dojo is a classroom communication app used to share reports between parents and teachers. Teachers track student behavior and upload photos or videos. The gamification style system teaches developmental skills through real-time feedback.

Reasons to Use Digital Portfolios Article

Authentic

It is important to assess what students know but also what they can do. Authentic assessments ask students to apply knowledge to a real-world task.

Build Your Own Breakout

Canva helps to create flyers, infographics, social media posts, and more.

Adobe Spark helps students to create videos, newsletters, and animations to demonstrate learning.

Coding

How to Run an Hour of Code

In December, children from all over the world will be participating in the Hour of Code to promote coding and computer science in the classroom.  In order to participate, your students will need to practice coding for one hour using whatever coding activity you plan for.

Why Coding is Important…
Code.org

To get started participating in an hour of code start here and select your grade level, topic, self-led tutorial, one hour, blocks. Or try an “unplugged” activity with no devices.

We’ll be exploring Code.org to learn about Hour of Code.

You can create a class and assign coding activities and curriculum to a class of students once you sign in.

Coding Devices and Ideas..

Ozobot-a tiny robot that is controlled through colored commands and coding using an app.  Price is around $60.

Dash and Dot-robots with personality that you can control with coding using the app.  They can come with accessories such as a ball launcher and a xylophone.  Prices range from $50-$250 for the big kit.

Sphero-a ball that you can control through coding using a free app.  Range in price from $50-$150.

Osmo Coding-Interactive coding which allows students to play blocks in front of the Ipad that has the Osmo mirror and control the monster on the Ipad.  Love this hands-on device.  Osmo costs $100 to get started, but has many other accessories that can be added.  All the apps are free.

LEGO Education WeDo 2.0 Core Set (younger students) and Lego Mindstorm is a hands-on STEM solution that combines the LEGO brick, classroom-friendly software, engaging standards-based projects and a discovery based approach. Designed with collaboration in mind, each Core Set supports two students, introducing them to computational thinking and engineering principles in a fun and engaging way.

Digital Citizenship

What aspects of digital citizenship need to be addressed when conducting formative assessments with your students?

  • Internet Safety
  • Privacy & Security
  • Relationships & Communication
  • Cyberbullying
  • Digital Footprint & Reputation
  • Self-image & Identity
  • Information Literacy
  • Creative Credit & Copyright

Genius Hour

Genius Hour Unit 3: The Pitch

You want to “sell” your idea in a creative and interesting way. Think about this as a commercial for your idea that unveils your genius plan! You will have 1-2 minutes.

Include the following:

  • Your name
  • Reasons you chose the project (story, history, definition, interest, etc.)
  • Materials/resources/technology tools needed
  • First three steps to get started
  • Obstacles you may face in the process
  • Explain how the project enhances learning.

Your presentation may be formatted in one of the following ways:

  • A Prezi, Google Slide presentation, Adobe Spark Video, iMovie or i Movie trailer, or another digital format that is at least 60 seconds, but no longer than 2 minutes
  • Minimum of 6 slides but maximum of 10 slides. Use the bullets for items to include as a guide.

Lunch Hour at 11:30am/Back to Work at 12:30pm

Digital Tools & Resources

Coding is the new literacy! With ScratchJr, young children (ages 5-7) can program their own interactive stories and games. In the process, they learn to solve problems, design projects, and express themselves creatively on the computer. IOS and Google app, Free.

Tynker’s mobile app lets you learn basic programming concepts on iPads and Android-enabled tablets.

  • Learn to code by solving puzzles
  • Build games, stories and interactive animations
  • Fly drones, control robots, and program connected toys
  • Work offline without Internet access

Lightbot makes you solve puzzles using programming.  Great for all ages and increases in difficulty as you solve the different problems.  On both the Apple Apps and Google Play Stores.  The cost for the Lightbot app is $2.99 or you can play the Lightbot: Code Hour for free.

Kodable translates computer science into easy-to-lessons and games.  Teachers are able to create a class and assign students.  Also, there is an IOS app that makes it easily accessible for younger children.  Great starting app for coding!! Also, can be played on the the internet too.

Breakout EDU is a game based learning activity that requires critical thinking, collaboration, creativity, and communication. You may purchase a kit that contains locks, boxes, and items to play 100s of learning games in all subjects. Or create your own digital game using a variety of locks.

Gimkit is a game show for the classroom that requires knowledge, collaboration, and strategy to win.

This is an awesome website that easily allows you to make a background, add timers, add a QR code, add text, add a noise level sign etc. that you can place on any screen to display to students.

Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.  The programming can be easy or more complicated depending on the level of your students.

Flippity turns Google Spreadsheets into game shows, crossword puzzles, bingo sheets, flashcards and more!!

Plickers lets you poll your class for free, without the need for student devices. Just give each student a card (a “paper clicker”), and use your Android smartphone or tablet to scan them to do instant checks-for-understanding, exit tickets, and impromptu polls. Best of all, your data is automatically saved, student-by-student, at plickers.com.

Watch the video about Google Slides as Stop Motion to learn about how to create animation using Google Slides.  Also, here is an example of a Google Slide Animation.

This is a game that teaches students about cybersecurity. In this Lab, you’ll defend a company that is the target of increasingly sophisticated cyber attacks. Your task is to strengthen your cyber defenses and thwart the attackers by completing a series of cybersecurity challenges. You’ll crack passwords, craft code, and defeat malicious hackers.

Classkick is a free app that students work on and get help instantly from their teacher and peers.  Students work on assignments with their Chromebooks, laptops, or iPads, while getting help from teachers and peers instantly. Video

The activities introduce students to computer science and the programming language Scratch. Different themes attract and engage students of varying backgrounds and interests. All materials are free and easy to use. Teacher resources are also included.

Wakelet is a curation tool that allows you to save, organize, tell stories, and share content from around the web through the collections that you build according to your own categories.  Wakelet E-book

Project Development

Inspire! We are each other’s BEST resources 🙂

Made with Padlet

TEC21 Challenges

1. Develop and incorporate a digital assessment activity to use with your students in a lesson or unit you’ll be teaching before we meet again in January.

2. During the week of December 9–15, have your students join millions of students around the world by participating in an “Hour of Code” (An awesome activity to engage your students in during the craziness of December.)

3. Post to TEC21 Educators Group on Facebook. It can be a comment, an answer to someone’s question, a resource, a picture of you teaching and/or your students learning, or a sample of a digital assessment you used with your students.

4. Be a resource–an inspiration–to one of your colleagues.

5.  Registration for the TEC21 Workshop Program for the 2020/2021 school year opens on January 2, 2020. Please encourage a fellow teacher to join us next year! Share with them the value of connecting with other Lutheran school teachers and the impact it’s had on you and your students. Thank you in advance for supporting our mission and vision and being an ambassador for TEC21 whenever you can! #TEC21lcms #LutheranSchoolsThrive #LuthEd

Reflection

Dismiss at 2:00pm

My Contact Info

Sarah Grack

Educational Technologist

St. John’s Lutheran School

  • sgrack@stjohnsorange.org
  • 657-464-0735-cell
  • 714-839-8810-home
  • Facebook:  Sarah Grack
  • Twitter:  @sgracko

Connected teachers inspiring students in Technology Enriched Classrooms.

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