November 2019 Agenda—Grafton, Wisconsin

Facilitating Technology Enriched Classrooms for 21st Century Learners.

Begin at 9:00am

Getting Connected

Digitally…Socially…Spiritually

Devotion

From the teacher’s perspective…
  • Colossians 3:17 – And whatever you do, whether in word or deed, do it all in the name of the Lord Jesus, giving thanks to God the Father through him.
  • 1 Chronicles 16:34 – Give thanks to the Lord, for He is good; His love endures forever.
  • 1 Thessalonians 5:16-18 – Rejoice always, pray continually, give thanks in all circumstances; for this is God’s will for you in Christ Jesus
  • What To Be Thankful For

Announcements

1. The next workshop date is scheduled for January 16, 2020. 9am

Review

Let’s take some time to reflect on last month’s TEC21 Challenges and share experiences. Share a success, a challenge you experienced or a lesson learned.

Goals

1. Explore a variety of digital tools and learning activities to use in order to assess student progress and understanding.

2. Create a digital assessment activity which could be incorporated into an upcoming lesson or unit.

3. Discover the educational value of engaging students in coding activities in today’s classroom.

4. Identify web- and/or mobile-based coding applications to engage your students with during the upcoming international Hour of Code (December 9-15, 2019).

Assessment
  • Kahoot – A collection of questions on specific topics. Created by teachers, students, business-people and social users, they are asked in real-time, to an unlimited number of “players”, creating a social, fun and game-like learning environment.
  • Gimkit!

 

  • Quizlet Live – Teams of students work together, racing to learn the material in a Quizlet study set.

 

  • Quizizz – An alternative to Kahoot, with a few different features.

 

  • Quizalize – A student response system (similar to Kahoot, Quizizz, Class Responder, etc.) that really engages students.
Portfolio
  • Seesaw – A student-driven digital portfolio that empowers students to independently document what they are learning at school. FEATURES: Easily Capture Student Learning in Any Form ∙ Students can use photos, videos, drawings, text notes, links to show what they know.
  • Student Portfolio Apps & Websites – Compiled by Common Sense Media, this useful article provides you with a chart of options for online portfolios for students complete with grade levels, platforms, and pricing!
  • Sesame – An online tool that helps compile student work. This site is available as an iOS or Android app, as well as online. Noteworthy feature: Students can work offline and the program will sync when WiFi is connected again!
Authentic

Performance Tasks – A performance task is any learning activity or assessment that asks students to perform to demonstrate their knowledge, understanding and proficiency. Performance tasks yield a tangible product and/or performance that serve as evidence of learning.  Performance tasks put students into roles that allow them to complete a real-life task.  Examples in:

Math

ELA

Science

Social Studies

Ozoblockly (program the Ozobot)

Ozobot! – Voted Best Robot of 2015

Off to the Coding Races!!
I have three of these little guys for you to experiment with. Take turns and practice writing codes and programming the Ozobots! Ozobots can be programmed with markers using specific color codes as shown above, or advanced coders can use the Ozoblockly program.

Butcher paper races – Now that you are comfortable with the Ozobots, you have a new task. Each team will be required to race their Ozobot along a 6 foot strip of butcher paper. You may create your code on the paper with markers or program it directly to the bot with Ozoblockly. You have a 1/2 hour time limit to create your best code and prepare to compete. The bot that travels the 6 foot distance the fastest wins!

Coding

Why We Should Code?

 

How to Run an Hour of Code

The Hour of Code takes place each year during Computer Science Education Week. The 2019 Computer Science Education Week will be December 9-15, but you can host an Hour of Code all year round. Computer Science Education Week is held annually in recognition of the birthday of computing pioneer Admiral Grace Murray Hopper (December 9, 1906).

To get started participating in an hour of code start here and select your grade level, topic, self-led tutorial, one hour, blocks. Or try an “unplugged” activity with no devices.

We’ll be exploring Code.org to learn about Hour of Code

Resources to Get Started

http://www.edutopia.org/blog/calling-learners-teachers-hour-of-code-ashley-cronin

1. Watch How to Run an Hour of Code (Video embedded above)
2. Download or Print the Participation Guide (PDF)
4. Explore the Hour of Code Tutorials
5. Follow #HourofCode on Twitter
6. Computer Education Week (December of each year)

Software Specific Resources

Escape Rooms

Digital Citizenship

What aspects of digital citizenship need to be addressed when conducting formative assessments with your students?

  • Internet Safety
  • Privacy & Security
  • Relationships & Communication
  • Cyberbullying
  • Digital Footprint & Reputation
  • Self-image & Identity
  • Information Literacy
  • Creative Credit & Copyright

Genius Hour

Genius Hour Unit 3: The Pitch

You want to “sell” your idea in a creative and interesting way. Think about this as a commercial for your idea that unveils your genius plan! You will have 1-2 minutes.

Include the following:

  • Your name
  • Reasons you chose the project (story, history, definition, interest, etc.)
  • Materials/resources/technology tools needed
  • First three steps to get started
  • Obstacles you may face in the process
  • Explain how the project enhances learning.

Your presentation may be formatted in one of the following ways:

  • A Prezi, Google Slide presentation, Adobe Spark Video, iMovie or i Movie trailer, or another digital format that is at least 60 seconds, but no longer than 2 minutes
  • Minimum of 6 slides but maximum of 10 slides. Use the bullets for items to include as a guide.

Lunch Hour at 11:30am/Back to Work at 12:30pm

Digital Tools & Resources

Tynker- Everything your child needs to become a Minecraft modder, digital storyteller, or game designer. A great site for students 4th-8th grade learning how to program.

Flipgrid is simple. Engage and empower every voice in your classroom or community by recording and sharing short, awesome videos … together!

Classkick is a free app that students work on and get help instantly from their teacher and peers.Students work on assignments with their Chromebooks, laptops, or iPads, while getting help from teachers and peers instantly. Teachers create assignments, see all their students’ work in real-time, and give LOTS of student feedback. Best of all, students can help each other anonymously.

Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations. PK-1

This is a tool that allows users to select a video and customize it by editing, cropping, recording audio, and adding questions to make an engaging presentation or lesson.

Denmark Example

This is a simple tool that lets teachers collect real-time formative assessment data without the need for student devices. Plicker cards do need to be printed. A fee may apply. Teachers scan the student cards with an app on a phone or iPad.

Video

Create your own Escape Room, or play other escape games created with Escape Room Maker. This is great for problem solving or students creating a Genius Hour project!

Santa Tracker with lesson plans

Breakout EDU

Breakout EDU is a games platform for learners of all ages. Players work collaboratively to solve critical thinking puzzles in order to open a locked box. The games are physical, digital, or a combination of both. Access to the platform gives each account hundreds of options.

Sesame is an assessment platform designed for each student’s growing success.

Thankful Turkey

Here is a “clean” copy of thankful turkey to use in your classrooms. Make a copy of it so you can edit it.

Project Development

Inspire! We are each other’s BEST resources 🙂

Made with Padlet

TEC21 Challenges

1. Develop and incorporate a digital assessment activity to use with your students in a lesson or unit you’ll be teaching before we meet again in January.

2. During the week of December 9–15, have your students join millions of students around the world by participating in an “Hour of Code” (An awesome activity to engage your students in during the craziness of December.)

3. Post to TEC21 Educators Group on Facebook. It can be a comment, an answer to someone’s question, a resource, a picture of you teaching and/or your students learning, or a sample of a digital assessment you used with your students.

4. Be a resource–an inspiration–to one of your colleagues.

5.  Registration for the TEC21 Workshop Program for the 2020/2021 school year opens on January 2, 2020. Please encourage a fellow teacher to join us next year! Share with them the value of connecting with other Lutheran school teachers and the impact it’s had on you and your students. Thank you in advance for supporting our mission and vision and being an ambassador for TEC21 whenever you can! #TEC21lcms #LutheranSchoolsThrive #LuthEd

Reflection

Dismiss at 2:00pm

My Contact Info

Add a picture that shows you in your element and provide your contact information so your teachers can get ahold of you for support and encouragement (e.g. email address, cell phone number, and username/handle communication tools such as Twitter, Glide, Skype, etc.)

Connected teachers inspiring students in Technology Enriched Classrooms.

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