November 2018 Agenda—Seward, Nebraska
Begin at 9:00am
- To Wifi: Concordia NonSecure Code: TEC21Workshop
- How to get to today’s agenda: https://tec21connect.com/agenda/november-2018-agenda-seward/
- To each other – Grab a snack! Thank you to Laura for providing! Add a prayer request to our Padlet board below.
- Lunch in the Doghouse Grill. Please complete your lunch order before we begin so I can forward the order and it will be ready when we go to lunch at 11:30. Today’s TEC21 Special: Spring Chicken Wrap: Diced Chicken, avocado, lettuce, pesto, parmesan cheese, and sun dried tomatoes with side fries or salad & drink.
- Group Sharing of Technology Integration: What is one technology project you tried tried in the classroom? How did it go? Do you have a student sample to show?
- Requested Resources
From the teacher’s perspective…
- Colossians 3:17 – And whatever you do, whether in word or deed, do it all in the name of the Lord Jesus, giving thanks to God the Father through him.
- 1 Chronicles 16:34 – Give thanks to the Lord, for He is good; His love endures forever.
- 1 Thessalonians 5:16-18 – Rejoice always, pray continually, give thanks in all circumstances; for this is God’s will for you in Christ Jesus
Announcements & Review
1. Upcoming events:
- The next workshop date is scheduled for Thursday, January 17.
- Christmas at Concordia & Scholarship Parade of Homes: December 1 & 2
- Hour of Code – December 3-9
- #LuthEd Twitter chats take place on Monday evenings from 8:00-9:00CST throughout the school year.
- Google Form quiz
2. Let’s take some time to reflect on last month’s TEC21 Challenges and share experiences. What were some successes? Tell us about any challenges you faced?
4. Hour of Code – First week of December
Socrative Overview Click here to join as student Enter room 29561
1. Discover the educational value of engaging students in coding activities in today’s classroom.
2. Explore a variety of digital assessment tools and learning activities that could be used to assess student progress and achievement.
3. Identify web- and/or mobile-based coding applications to engage your students with during the upcoming international Hour of Code (December 3-7).
4. Create a digital assessment activity which could be incorporated into an upcoming lesson or unit.
“Education is not the filling of a bucket, but the lighting of a fire.” ~ W. B. Yeats
How to Run an Hour of Code
The Hour of Code takes place each year during Computer Science Education Week. The 2017 Computer Science Education Week will be December 3-9, but you can host an Hour of Code all year round. Computer Science Education Week is held annually in recognition of the birthday of computing pioneer Admiral Grace Murray Hopper (December 9, 1906).
We’ll be exploring Code.org to learn about Hour of Code
Resources to Help You Run an Hour of Code
Sites & Apps for Coding
- Lightbot (ages 5-13) also an app
- Star Wars (grades 2 & up)
- Daisy the Dinosaur (ages 4+) app (video example)
- Tynker (ages 5+) also an app
- Khan Academy Hour of Code (Middle School +)
- Scratch (ages 8+, including high school)
- Scratch Jr. (ages 5-9) app only
- Appinventor (Middle School+)
- Code Combat (Middle School +)
- Hopscotch (ages 9+) app only
- A.L.E.X. (all ages) app only
- Swift Playgrounds (ages 9+) iPad app only
- App Lab (ages 13+) Design apps in either block or text coding
- Sphero EDU (ages 4+) link with Sphero for some fun!
- Tickle (9+) works with Dash and a few others
Coding with Robot Gadgets
TEC21 Teacher Heather Haug’s TEC21 Celebration Day Presentation on Coding
Google Slides coding presentation demonstrating need for computer science grads in Nebraska, along with programs she researched for their school. Heather shows how she set up computer science clubs to begin coding school wide. Shared with permission by Heather Haug..
Socrative – Ask a variety of questions throughout your lessons: multiple choice, true-false, and short answer. Write questions out in advance or ask orally on the go. All responses record and can be displayed on the screen during the lesson to get every student response. Then download all data in a spreadsheet to see which students need additional instruction and practice. Website, teacher app, student app. My favorite!
Google Forms – Build a quiz or survey in Google Drive. Allows a variety of questions including short answer. Collates data and provides spreadsheet.
Plickers – A powerfully simple tool that lets teachers collect real-time formative assessment data without the need for student devices.
EdPuzzle – A site that allows users to select a video and customize it by editing, cropping, recording audio, and adding questions to make an engaging presentation or lesson.
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Quizizz – Ask multiple choice and true-false questions, including pictures. Student answer buttons have the responses printed on them rather than having to look up at the screen. Search public quizzes already made too.
Kahoot – A collection of questions on specific topics. Created by teachers, students, business-people and social users, they are asked in real-time, to an unlimited number of “players”, creating a social, fun and game-like learning environment.
Quizlet Live – Teams of students work together, racing to learn the material in a Quizlet study set.
Seesaw – A student-driven digital portfolio that empowers students to independently document what they are learning at school. FEATURES: Easily Capture Student Learning in Any Form ∙ Students can use photos, videos, drawings, text notes, links to show what they know.
Set up a Google account for each student so they log in once and save to the cloud. Allows Collaborative projects in Docs & Slides. Easy to share whole folder once with parents, then everything in the folder will be visible to them. To see how to use Google Classroom view Mobile Learning in the Classroom.
Student Portfolio Apps & Websites – Compiled by Common Sense Media, this useful article provides you with a chart of options for online portfolios for students complete with grade levels, platforms, and pricing!
Example of multimedia report on South Korea by Sister Cecelia
Having students create projects using technology to demonstrate learning is authentic assessment. Documenting a process using online tools empowers students to tell what they did and what they learned. Allowing them to choose the tool adds to the authenticity. Taking pictures or video of an actual process they do and reporting that as learning is authentic.
Digital Citizenship Integration
What aspects of digital citizenship need to be addressed when conducting formative assessments with your students?
- Internet Safety
- Privacy & Security K-2 Common Sense Media lesson on Powerful Passwords
- Relationships & Communication
- Digital Footprint & Reputation
- Self-image & Identity
- Information Literacy
- Creative Credit & Copyright
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Little or No Prep Tools & Resources
Flipgrid is the leading video discussion platform used by millions of PreK to PhD educators, students, families, and organizations in more than 150 countries! Create a Grid (that’s your classroom or group), add Topics to spark the discussion, and your community builds a dialogue as they share short video responses.
Quizlet is an easy-to-use and efficient tool for learning. It has become the largest flashcards and study games website, with more than 5 million free sets of flashcards covering every possible subject, three learning modes, testing, and some games to reinforce learning.
Plickers is an iPhone app that can be used with a teacher iPad too. Students don’t need devices to get every student responses to multiple choice questions. Students have a piece of paper that they turn to indicate A, B, C, or D. Then teacher scans the responses and Plickers tallies responses. Great for the single device classroom.
Breakout EDU is a game based learning activity that requires critical thinking, collaboration, creativity, and communication. You may purchase a kit that contains locks, boxes, and items to play 100s of learning games in all subjects. Or create your own digital game using a variety of locks.
Create your own Escape Room, or play other escape games created with Escape Room Maker. Students will love to do this!
Have some fun at this abcYa.com website! Carve a pumpkin, then click the darkness icon in lower right corner to see it glow!
Inspired by the short film, ‘Caine’s Arcade,’ the Global Cardboard Challenge is an annual event presented by the Imagination Foundation that celebrates child creativity and the role communities can play in fostering it. This September, kids of all ages are invited to build anything they can dream up using cardboard, recycled materials and imagination. Then on Saturday, October 6th, 2018, a day that commemorates the flash mob that made Caine’s day in the short film, communities come together and play!
Vocabulary.com combines the world’s smartest dictionary with an adaptive learning game that will have you mastering new words in no time. Over 500,000 prepared lists of words to practice in game format.
Dystopia 2153 is an all-in-one resource that combines coding games and graphic novels. Recommended for middle school students or anyone interested in coding and graphic novels. Learn coding as you read stories! Dystopia 2153 is an all-in-one resource that combines codingwith a web-based graphic novel about a future dominated by malevolent robots. As readers progress through the story, characters encounter obstacles, and the reader has to complete coding challenges using Blockly, a block-based programing language, to move forward. As students move through the story, each coding challenge increases in complexity, with the introduction of new elements (such as loops and nested loops) that are essential to finding solutions. As with almost any coding task, students can complete the challenges in different ways, but they maximize their score by creating optimized solutions (ones that make the most efficient use of code). Chiclet, a squirrel character, provides hints to help students figure out how different blocks work or how to work through problems using creative and abstract thinking. Currently, two episodes in the story are available. The novel itself is at a reading level suitable for students in grades 4 and up, with a plot that will appeal to fans of science fiction. Subsequent episodes will have new coding challenges of increasing complexity.
Scientific and Information Literacy Developed Through Gameplay
Vital Signs is a story-based literacy game from Classroom, Inc. that has students take on the role of a medical director at a family clinic. Students contend with the daily challenges of a doctor: seeing patients, staying on top of community issues, and running an office. Along the way, students need to consult their to-do list with tasks to complete, including talking with staff to gather information, conducting research on medical conditions, interacting with the public, and making difficult decisions. The game has 12 episodes, each of which takes about 20 to 30 minutes to play through. Each episode empowers students to take on a realistic job role and act on their decisions while also dealing with the consequences. The first episode deals with environmental factors that could be causing breathing difficulties for people in the town. To help them along, students can check their cellphone, which has a to-do list, patient files, a medical handbook, and a glossary. Students build literacy skills all along, and an assessment at the end puts these skills to the test. Students must use their text analysis and research skills, as well as deductive reasoning, to solve problems and make decisions; they draft correspondences, such as letters, emails, handouts, memos, reports, summaries, and explanations of their medical decisions. Some assessments are instantly scored, while others are open ended and sent to the teacher dashboard for review.
Google Spreadsheets add-on that grades Google Forms quizzes. You indicate the correct answer on your quiz in Google Forms by clicking to the left of the right answer, have students take the quiz by sharing the link with them, click on Results, then create a Google Spreadsheet. When you open the spreadsheet to to Add-Ons and have Flubaroo grade the assignment. Try it!
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Lunch Hour at 11:30am/Back to Work at 12:30pm
Inspire! We are each other’s BEST resources 🙂
1. Develop and incorporate a digital assessment activity to use with your students in a lesson or unit you’ll be teaching before we meet again in January.
2. During the week of December 3–7, have your students join millions of students around the world in participating in an “Hour of Code” (An awesome activity to engage your students in during the craziness of December.)
3. Post to TEC21’s online Google+ community. It can be a comment, an answer to someone’s question, a resource, a picture of you teaching and/or your students learning, or a sample of a digital assessment you used with your students.
4. Be a resource–an inspiration–to one of your colleagues.
5. Registration for the TEC21 Workshop Program for the 2019/2020 school year opens on January 2, 2019. Please encourage a fellow teacher to join us next year! Share with them the value of connecting with other Lutheran school teachers and the impact it’s had on you and your students. Thank you in advance for supporting our mission and vision and being an ambassador for TEC21! #TEC21lcms #LuthEd #LutheranSchoolsThrive
Dismiss at 2:00pm
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