Begin at 9:00am
Announcements & Review
1. Upcoming events:
- The next workshop date is scheduled for January 17, 2019
- #LuthEd Twitter chats take place on Monday evenings from 8:00-9:00CST throughout the school year.
2. Let’s take some time to reflect on last month’s TEC21 Challenges and share experiences. What were some successes? Tell us about any challenges you faced?
4. Hour of Code – First week of December
Socrative Overview Click here to join as student Enter room 29561
1. Discover the educational value of engaging students in coding activities in today’s classroom.
2. Explore a variety of digital assessment tools and learning activities that could be used to assess student progress and achievement.
3. Identify web- and/or mobile-based coding applications to engage your students with during the upcoming international Hour of Code (December 3-7).
4. Create a digital assessment activity which could be incorporated into an upcoming lesson or unit.
“Education is not the filling of a bucket, but the lighting of a fire.” ~ W. B. Yeats
How to Run an Hour of Code
How to Run an Hour of Code
Resources to Help You Run an Hour of Code Event http://www.edutopia.org/blog/calling-learners-teachers-hour-of-code-ashley-cronin
- Watch How to Run an Hour of Code (Video, 3:05)
- Download or Print the Participation Guide (PDF)
- Review Best Practices From Successful Educators (Slideshow)
- Explore the Hour of Code Tutorials
- Follow #HourofCode on Twitter
- Computer Education Week (December of each year)
The Hour of Code takes place each year during Computer Science Education Week. The 2018 Computer Science Education Week will be December 3-9, but you can host an Hour of Code all year round. Computer Science Education Week is held annually in recognition of the birthday of computing pioneer Admiral Grace Murray Hopper (December 9, 1906).
Ozoblockly (program the Ozobot)
A List Sites/Apps for Learning how to Program or Code:
- Lightbot (ages 5-13) also an app
- Tynker (ages 5+) also an app
- Khan Academy Hour of Code (Middle School +)
- Scratch (ages 8+, including high school)
- Scratch Jr. (ages 5-9) app only
- Appinventor (Middle School+)
- Code Combat (Middle School +)
- Hopscotch (ages 9+) app only
- A.L.E.X. (all ages) app only
- Swift Playgrounds (ages 9+) iPad app only
- App Lab (ages 13+) Design apps in either block or text coding
Ozobot! – Voted Best Robot of 2015
Off to the Coding Races!!
I have three of these little guys for you to experiment with. Take turns and practice writing codes and programming the Ozobots! Ozobots can be programmed with markers using specific color codes as shown above, or advanced coders can use the Ozoblockly program.
Butcher paper races – Now that you are comfortable with the Ozobots, you have a new task. Each team will be required to race their Ozobot along a 6 foot strip of butcher paper. You may create your code on the paper with markers or program it directly to the bot with Ozoblockly. You have a 1/2 hour time limit to create your best code and prepare to compete. The bot that travels the 6 foot distance the fastest wins!
Performance Tasks – A performance task is any learning activity or assessment that asks students to perform to demonstrate their knowledge, understanding and proficiency. Performance tasks yield a tangible product and/or performance that serve as evidence of learning. Performance tasks put students into roles that allow them to complete a real-life task. Examples in:
Voki – Have your students create a character that recaps a concept or teaches an idea. Put famous speeches into historical figures’ mouths or have an oddball character recite a silly poem! This site is fun to use and easy to share.
Google Drawings – Drawings is a great place for students with Google accounts to create an infographic. See this example from one of my science classes.
I am raw html block.
Click edit button to change this html
I am a text block. Click edit button to build out your sub-topic #2.
Digital Citizenship Integration
What aspects of digital citizenship need to be addressed when conducting formative assessments with your students?
- Internet Safety
- Privacy & Security
- Relationships & Communication
- Digital Footprint & Reputation
- Self-image & Identity
- Information Literacy
- Creative Credit & Copyright
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Little or No Prep Tools & Resources
code.org Your students will create their own games, art, and digital stories that they can share – all while developing problem-solving, collaboration, persistence, and computational thinking skills. Do your students love to get up and move around? Half of the lessons are “unplugged” activities that teach computational thinking and digital citizenship skills without computers.
scratch With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community.
Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century.
Dystopia 2153 is an all-in-one resource that combines coding games and graphic novels. Recommended for middle school students or anyone interested in coding and graphic novels. Learn coding as you read stories! Dystopia 2153 is an all-in-one resource that combines codingwith a web-based graphic novel about a future dominated by malevolent robots. As readers progress through the story, characters encounter obstacles, and the reader has to complete coding challenges using Blockly, a block-based programing language, to move forward. As students move through the story, each coding challenge increases in complexity, with the introduction of new elements (such as loops and nested loops) that are essential to finding solutions. As with almost any coding task, students can complete the challenges in different ways, but they maximize their score by creating optimized solutions (ones that make the most efficient use of code). Chiclet, a squirrel character, provides hints to help students figure out how different blocks work or how to work through problems using creative and abstract thinking. Currently, two episodes in the story are available. The novel itself is at a reading level suitable for students in grades 4 and up, with a plot that will appeal to fans of science fiction. Subsequent episodes will have new coding challenges of increasing complexity.
Vocabulary.com combines the world’s smartest dictionary with an adaptive learning game that will have you mastering new words in no time. Over 500,000 prepared lists of words to practice in game format.
Create your own Escape Room, or play other escape games created with Escape Room Maker. Students will love to do this!
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Lunch Hour at 11:30am/Back to Work at 12:30pm
Inspire! We are each other’s BEST resources 🙂
1. Develop and incorporate a digital assessment activity to use with your students in a lesson or unit you’ll be teaching before we meet again in January.
2. During the week of December 3–7, have your students join millions of students around the world in participating in an “Hour of Code” (An awesome activity to engage your students in during the craziness of December.)
3. Post to TEC21’s online Google+ community. It can be a comment, an answer to someone’s question, a resource, a picture of you teaching and/or your students learning, or a sample of a digital assessment you used with your students.
4. Be a resource–an inspiration–to one of your colleagues.
5. Registration for the TEC21 Workshop Program for the 2019/2020 school year opens on January 2, 2019. Please encourage a fellow teacher to join us next year! Share with them the value of connecting with other Lutheran school teachers and the impact it’s had on you and your students. Thank you in advance for supporting our mission and vision and being an ambassador for TEC21! #TEC21lcms #LuthEd #LutheranSchoolsThrive
Dismiss at 2:00pm