January 2021 Agenda—Cedar Rapids, Iowa

Facilitating Technology Enriched Classrooms for 21st Century Learners.

Begin at 9:00am

Getting Connected

Digitally…Socially…Spiritually

network: Iowa District East -5

password: faith316

Devotion

Lutheran Hour Ministry Devotion

January 19, 2021

“Merciful”

Announcements

1. The next workshop date is scheduled for Thursday, February 25, 2021.
2. NLSW is January 25-29.

Review

  1. In September, we shared ways in which TEC21 facilitators and teachers connect online to further build and strengthen their professional learning networks. With the start of the second semester, what a great time to reflect on the benefits of being able to gather together for these monthly sessions to be trained, equipped, encouraged and supported. We hope the relationships that are being built will continue to be a blessing to your teaching ministry for many years to come! #LutheranSchoolsThrive

Here are some ways TEC21 facilitators and teachers connect online to further build and strengthen their professional learning network:

Twitter: Follow @TEC21_LuthEd the facilitators and many other educators who have embraced this powerful communication tool. Follow and use these hashtags #TEC21lcms & #LuthEd when tweeting!

Facebook Group: Engage with TEC21 Educators going all the way back to “Season 1” to ask questions and share ideas to support one another.

Facebook: Please help us get the word out to as many teachers as possible about the TEC21 Workshop Program by “Liking” us on the TEC21 Facebook Page!

Pinterest

Pinterest: Pin along with hundreds of other teaches on the shared board TEC21’s collaborative board!  Select this link to be added as a collaborator – https://pin.it/4b89BOM.

Instagram

Instagram: Follow TEC_21 so you can enjoy the fun pics taken at our workshop centers from year to year.

2. Looking all the way back to November’s TEC21 Challenges, did anyone participate in the Hour of Code in December? What happened? What obstacles (if any) did you and your students have to resolve? How did your students respond to the coding activities? What successes did you and your students experience?

3. Have you made any New Year’s Professional Growth Resolutions? They might come in handy for “Celebration Day” in May. Share with the group or the person next to you. Maybe you can become an accountability partner with someone to help each other meet your goal. Do you remember the working definitions for short- and long-term goals we shared with you back in September?

  • SHORT-TERM – Some sort of technology integrating lesson or activity you want to do with your students THIS MONTH.
  • LONG-TERM – A major change in the way you teach or manage your classroom. “I want to do less of THAT and more of THIS.” It could include a blog, a website used for flipping your classroom, going paperless with Google Docs, using digital portfolios for student work, integrating project based learning using a specific tool or tools. There are many possibilities. Think of something you’ve seen or heard about that makes you “spark” and think, “Yeah! I want to do more of THAT!”

Goals

1. Explore the educational value of teacher- and student-centered collaboration.

2. Create a learning activity using collaborative tools and resources to enrich an upcoming lesson or unit you will be teaching.

3. Identify a digital tool, a teaching strategy or learning activity to share with another teacher when you return to your school.

Collaborative Learning Activities

Teachers have been collaborating in a variety of ways for years. For example, have you ever had your students write letters to pen pals, missionaries, or perhaps participate in a Flat Stanley project? Many teachers still engage their students in these types of fun and meaningful lessons! Can you imagine, however, the opportunities you have to enhance these kinds of rich, experiential learning activities by using some of the remarkable digital tools and resources available to us in the classroom today?

There are a number of ways to virtually connect your students with other students or experts outside your classroom walls. Likewise, there are a variety of digital tools that are designed with features that afford students the capability to collaborate in some amazing ways. What kinds of learning activities are possible today when we use things like Skype (or other video chat tool), Flipgrid, Google Slides, Padlet, etc.? How have you used any of these with your students?

Today, let’s do something incredibly fascinating. Let’s have all 159 TEC21 teachers (+ the TEC21 Facilitators) in our 27 cohorts this year engage in three collaborative learning activities! Our hope is that through these experiences, each of us will leave here today encouraged and inspired to try something new or different with our students!

Collaborative Activity #1 – Participate in a Mystery Skype Call with another TEC21 cohort

Have you ever Skyped with another classroom before?

Tips for a successful Mystery Skype experience:

  1. Find a teacher who wants to do a Mystery Skype.
  2. Skype with each other first (without students) to practice using the platform and to plan for the activity.
  3. Prepare your students with how the activity works, make assignments for the various roles, and GO FOR IT!

Many supplemental resources (age appropriate) can be found on the web to help plan for a successful lesson. For an example, here is one to get you started: Check out Skype–etiquette.

Who’s ready to give it a try?

Fill out this GOOGLE FORM. Then look on the SPREADSHEET to find a good match.

Maybe you can even connect after lunch today to meet one another and begin to make a plan!  

Collaborative Activity #2 – Create a Google Slide Presentation with 186 other teachers

Let’s all collaborate to make ONE Google Slide presentation.

It might get a little messy, but let’s give it a try and have some fun with it!

Click HERE for the directions and to edit the presentation.

Collaborative Activity #3 – Contribute your favorites to a TEC21 group Padlet

Made with Padlet

Digital Tools & Resources

More than just a standalone app, the GooseChase platform lets you create and facilitate a customized scavenger hunt in minutes. … Gather the participants together and have at least one person per team download the GooseChase app.

Twiddla – Mark up websites, graphics, and photos, or start drawing on a blank canvas. Browse the web with your students or make that remote tutoring session more productive than ever. No plug-ins, downloads, or firewall voodoo – it’s all here, ready to go when you are. Browser-agnostic, user-friendly.

AnswerGarden Word Cloud generator lets you ask a question and share a link with students so they can add words to create a word cloud on your topic. Try it!

Empatico empowers teachers and students to explore the world through experiences that spark curiosity, kindness, and empathy. We combine live video with activities designed to foster meaningful connections among students ages 6-11.

“Our objective for this new curriculum is to help students understand the value of differing cultures and how the Gospel is at work around the globe,” says Ashley Bayless, LHM’s Curriculum Development Manager.

Gospel Adventures is available for free to Christian schools across the U.S., including home school families. Educators and parents who experienced previous online mission trips will discover expanded materials for classroom use, in addition to an online multimedia experience.

Mystery Animal Mystery Animal is a new spin on the classic 20-questions game. The computer pretends to be an animal, and you have to guess what it is using your voice. Ask any yes-or-no question you want, like “Do you have feathers?” or “Do you sleep at night?” Play it on a Google Home by saying “Hey Google, talk to Mystery Animal,” or try it here on the site.


Quick, Draw This is a game built with machine learning. You draw, and a neural network tries to guess what you’re drawing. Of course, it doesn’t always work. But the more you play with it, the more it will learn. So far we have trained it on a few hundred concepts, and we hope to add more over time. We made this as an example of how you can use machine learning in fun ways.


Mystery Skype (Ettiquitee and Rules) Mystery Skype is an education game, invented by teachers, played by two classrooms on Skype. The aim of the game is to guess the location of the other classroom by asking each other questions. It has totally transformed the way students learn about the world in my school.


Thingiverse MakerBot’s Thingiverse is a thriving design community for discovering, making, and sharing 3D printable things. … In the spirit of maintaining an open platform, all designs are encouraged to be licensed under a Creative Commons license, meaning that anyone can use or alter any design.


Google Drawing Google Drawings is a free, web-based diagramming software developed by Google. It allows users to collaborate and work together in real time to create flowcharts, organizational charts, website wireframes, mind maps, concept maps, and other types of diagrams.


Overdrive (Libby) OverDrive is a free service offered by your library or school that lets you borrow digital content (like eBooks and audiobooks) anytime. It works with the Libby app.


Google Classroom Timesavers Hacks for using Google Classroom to the fullest. (This is a blog post)


Guess the Wordle Have students create a Wordle word cloud using words about a certain topic. Then the rest of the class tries to guess their topic! Check out the Old and New Testament samples!


bubbl.us bubbl.us is a web-based mind mapping tool, useful for organizing ideas, brainstorming, analyzing relationships, and visualizing data. Simple interface, with basic and easily understood functionality. Free to try without creating an account.


Bible Memory The Bible Memory App is the only complete Bible memory system that makes it easy for you to Memorize, Organize, and Review verses.  You can even memorize and review verses while reading and studying your Bible, all in one app!  Memorize Bible verses fast by actively engaging 3 separate cognitive areas: kinesthetic (touch), visual, and auditory memory.  The Bible Memory App is also the only Bible memory system you can access across all mobile devices and online, at BibleMemory.com.  Your progress stays in sync between all of your devices, so you can memorize anytime, anywhere.  Even without the Internet!

Lunch Hour at 11:30am/Back to Work at 12:30pm

Project Development

Inspire! We are each other’s BEST resources 🙂

Made with Padlet

TEC21 Challenges

  1. Digital: Engage your students in a collaborative learning activity to enrich a lesson or unit. You might even consider teaming with another teacher on your faculty or one from anywhere around the world.
  2. Social: Post to the TEC21 Educators Group on Facebook. It can be a comment, an answer to someone’s question, a resource, or a picture of you and your students engaging in a collaborative learning activity.
  3. Spiritual: Be a resource for one of your colleagues at your school by sharing a digital tool, a teaching strategy or learning activity.
  4. Season 13 cohorts are forming now! Please encourage a fellow teacher to join us next year! Personal testimonies go a long way, so we would be most grateful if you would help us by thinking of a fellow teacher or teachers that you could encourage to register for the 2021/2022 school year. They could be teachers from your school or any other school for that matter. With your help we will be able to impact more teachers and their students for the sake of the gospel. Share with them how valuable it’s been to you to be able to connect with other teachers serving in Lutheran schools outside of your school building and the positive impact it’s having on you and your students. We thank you in advance for any support of our efforts that you can give to us. Thank you for supporting our mission and vision and being an ambassador for TEC21! #TEC21lcms #LutheranSchoolsThrive #LuthEd

Reflection

Dismiss at 2:00pm

My Contact Info

Laura Ullman
laura.ullman@trinitydavenport.org
563-320-3780

Connected teachers inspiring students in Technology Enriched Classrooms.

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