April 2019 Agenda–Holt, Michigan

Facilitating Technology Enriched Classrooms for 21st Century Learners.

Begin at 9:00am

Getting Connected

Digitally…Socially…Spiritually

Welcome back! How was your spring break? Let’s play a quick round of This or That.

 Devotion

Emoji are a whole language! Let’s collaborate and create the story of Holy Week in Emoji.

Click here to access the Google Slides Presentation

https://unicode.org/emoji/charts/full-emoji-list.html

https://emojipedia.org/

Announcements & Review

1. Upcoming events:

  • The next workshop date is scheduled for Thursday, May 9, 2019.

2. Let’s take this time to reflect on last month’s TEC21 Challenges and share experiences. What happened? Were you successful? Did you come across any challenges?

3. “Celebration Day” is coming up! What does the format of the day look like and what can you do to prepare?

Helpful tips:

  • Think of the day as a mini-conference and each of you will be the presenters.
  • 10-15 minutes show some things you’ve accomplished this year – what you did, how you did it and why you did it.
  • Click on the SHARED DOCUMENTS. Locate your center’s doc and add your name, a description of what you’re sharing and provide your links. Have samples of student projects hosted on the web? Share those links, too! Here’s an example of what the line-up looked like at one of the workshop centers last year – SAMPLE.
  • Use the outline below with its questions and strategies to prepare for the day. To download and print a copy, click HERE.

To download and print a copy, click HERE.

Breakfast Bytes

Goals

1. Discover the value of augmented and virtual reality

2. Explore how to use AR and VR with your students.

3. Identify a tool or resource to share with another teacher at your school.

Reality but Better!

What is virtual and augmented reality?
Cool, but in the classroom?

Although still an emerging technology in terms of recognizing its full potential, virtual reality offers the opportunity to step into places, roles, and experiences that were previously impossible, or at the very least, inaccessible to most.

As Terry Heick said in Why Virtual Reality is So Important, “Through the use of digital technology, virtual realities can be designed precisely for human interaction for very specific reasons to create experiences not otherwise possible. By suspending disbelief the same way we do when we read a novel or watch a movie, an artificial reality can be designed to enable experiential learning, scenario-based learning, social learning, workplace training, and more. Virtual reality can be used for pure entertainment–digital toys, video games, or to swim with whales.”

What the Research Says About VR in Classrooms

Google Cardboard

I highly suggest getting the book The Google Cardboard Book. Here is a look inside! It has so much information in it.

Google Expeditions

With the Expeditions app, classrooms have no boundaries. With VR and AR, teachers are no longer limited by the space of the classroom. VR lets you explore the world virtually while AR brings abstract concepts to life—allowing teachers to guide students through collections of 360° scenes and 3D objects, pointing out interesting sites and artifacts along the way.

Merge Cube

Merge Cubes were supposed to be the IT toy of Christmas 2017, they weren’t. Walmart purchased WAY too many! From Christmas 2017 until last summer they had millions of Merge Cubes in the clearance section and they were being sold for $1! Some of us were lucky any purchased them! They are not that expensive at the full cost they are about $15. They are really fun.

View-Master VR

View-Master VR. This is another option that is inexpensive. The starter pack (including the headset) is $11. You can also use the apps with Google Cardboard and other apps with this headset.

Digital Citizenship Integration

What aspects of digital citizenship need to be addressed when ______? (Adjust your questions/discussion based on the topic you chose for today.)

  • Internet Safety
  • Privacy & Security
  • Relationships & Communication
  • Cyberbullying
  • Digital Footprint & Reputation
  • Self-image & Identity
  • Information Literacy
  • Creative Credit & Copyright

Little or No Prep Tools & Resources

With the Expeditions app, classrooms have no boundaries. With VR and AR, teachers are no longer limited by the space of the classroom. VR lets you explore the world virtually while AR brings abstract concepts to life—allowing teachers to guide students through collections of 360° scenes and 3D objects, pointing out interesting sites and artifacts along the way.

Merge Miniverse provides many apps (free and paid) that work with the Merge Cube

With Google Arts & Culture you can visit top exhibits, zoom in on artworks in mind-blowing detail and browse thousands of stories, photos, videos, and manuscripts.

Street View, by Google Maps, is a virtual representation of our surroundings on Google Maps, consisting of millions of panoramic images. Street View’s content comes from two sources – Google and contributors. Through our collective efforts, we enable people everywhere to virtually explore the world.

Discover the best VR content from the world’s finest VR creators—all in a single app. From gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before, WITHIN brings together premium, story-based immersive content in a variety of genres. Download WITHIN and experience the future of storytelling today.

The Discovery VR app has always been about driving curiosity – exploring new places, characters and ideas. With VR videos, Discovery embraces a new opportunity to tell these amazing stories immersing you in experiences like never before. We’re excited about what virtual reality will show us, and we’ll be adding new content regularly.

Through virtual reality on Android and Daydream-enabled devices, The New York Times puts you at the center of the stories that only we can tell.

Experience new dimensions of Vera, see the Electric Site come alive and learn how to repair a Diesel engine like a world-class mechanic!

VR Theater for Cardboard is a media player for VR

Practice soft skills in virtual reality with the VirtualSpeech app. Scenarios include public speaking, sales pitches, networking, presentations and media training.

Virtual tours of landmarks from Turkey, Egypt, Saudi Arabia, Syria, Morocco, Kuwait, Yemen, Macedonia, Holland, Belgium, France, Italy, Greece and Space.

Bring textbooks to life by creating Auras to connect to specific photographs, charts, or text boxes. HP Reveal has a great deal of potential, but it will be up to teachers to design lessons from scratch, round up or create Auras, and do considerable preparation and setup.

With CoSpaces Edu, students can create virtually anything in the classroom!

The same magical augmented reality colouring experience, but with a focus on educational content and a one time purchase for a lifetime of content!

NASA’s Spacecraft 3D is an augmented reality (AR) application that lets you learn about and interact with a variety of spacecraft that are used to explore our solar system, study Earth, and observe the universe.

This is YouTube’s official VR channel. It features the newest and best VR-ready videos on the platform. Now get ready to do what you’d never dare, catch a concert a continent away, or take a trip out of this world.

Lunch Hour at 11:30am/Back to Work at 12:30pm

Project Development

TEC21 Challenges

1. Be a resource to at least one new person on your faculty before we meet again.

2. Prepare for Celebration Day! Have fun with this! Use the outline below with its questions and strategies to prepare for the day. To download and print a copy, click HERE.

Reflection

Dismiss at 2:00pm

My Contact Info

Connected teachers inspiring students in Technology Enriched Classrooms.

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