November 2018 Agenda—Orange, California

Orange, California

Facilitating Technology Enriched Classrooms for 21st Century Learners.

Begin at 9:00am

Getting Connected

Digitally…Socially…Spiritually

Click on this link:  Google Turkey to decorate a turkey.  Follow the directions on the first slide.  I will assign slide numbers (so we are all not choosing the same slide).  We will share our turkeys when everyone is done.  Remember to think of something you are thankful for!!!

 Devotion

Thankfulness… let’s see what God’s Word says about this topic.  Click Devotion to open up our Bible Study for today.

Announcements & Review

1. Upcoming events:

  • The next workshop date is scheduled for Thursday, January 17th. 2019.
  • LEC Convention  is November 18-20th in Palm Desert.
  • CUE Technology Conference is March 14-16th in Palm Springs.
  • #LuthEd Twitter chats take place on Monday evenings from 8:00-9:00CST throughout the school year.

2. Let’s take some time to reflect on last month’s TEC21 Challenges and share experiences. What were some successes? Tell us about any challenges you faced?

Breakfast Bytes

Goals

1. Discover the educational value of engaging students in coding activities in today’s classroom.

2. Explore a variety of digital assessment tools and learning activities that could be used to assess student progress and achievement.

3. Identify web- and/or mobile-based coding applications to engage your students with during the upcoming international Hour of Code (December 3-7).

4. Create a digital assessment activity which could be incorporated into an upcoming lesson or unit.

“Education is not the filling of a bucket, but the lighting of a fire.” ~ W. B. Yeats

Coding

Steve Jobs
How to Run an Hour of Code

In December, children from all over the world will be participating in the Hour of Code to promote coding and computer science in the classroom.  In order to participate, your students will need to practice coding for one hour using whatever coding activity you plan for.

Skills-Students-Learn

To get started participating in an hour of code start here and select your grade level, topic, self-led tutorial, one hour, blocks. Or try an “unplugged” activity with no devices.

We’ll be exploring Code.org to learn about Hour of Code.

You can create a class and assign coding activities and curriculum to a class of students once you sign in.

Coding Devices and Robots
ozobot
Ozobot-a tiny robot that is controlled through colored commands and coding using an app.  Price is around $60.
dash-and-dot
Dash and Dot-robots with personality that you can control with coding using the app.  They can come with accessories such as a ball launcher and a xylophone.  Prices range from $50-$250 for the big kit.
sphero
Sphero-a ball that you can control through coding using a free app.  Range in price from $50-$150.
osmo coding
Osmo Coding-Interactive coding which allows students to play blocks in front of the Ipad that has the Osmo mirror and control the monster on the Ipad.  Love this hands-on device.  Osmo costs $100 to get started, but has many other accessories that can be added.  All the apps are free.

 

lego wedo
LEGO Education WeDo 2.0 Core Set (younger students) and Lego Mindstorm is a hands-on STEM solution that combines the LEGO brick, classroom-friendly software, engaging standards-based projects and a discovery based approach. Designed with collaboration in mind, each Core Set supports two students, introducing them to computational thinking and engineering principles in a fun and engaging way.

 

Assessment

Formative Assessment
Socrative

Ask a variety of questions throughout your lessons: multiple choice, true-false, and short answer. Write questions out in advance or ask orally on the go. All responses record and can be displayed on the screen during the lesson to get every student response. Then download all data in a spreadsheet to see which students need additional instruction and practice. Website, teacher app, student app.

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Click edit button to change this html

Gaming
  • Quizizz – Ask multiple choice and true-false questions, including pictures. Student answer buttons have the responses printed on them rather than having to look up at the screen. Search public quizzes already made too.
  • Kahoot – A collection of questions on specific topics. Created by teachers, students, business-people and social users, they are asked in real-time, to an unlimited number of “players”, creating a social, fun and game-like learning environment.
  • Quizlet Live – Teams of students work together, racing to learn the material in a Quizlet study set.
Portfolio
Seesaw-teacher controlled digital portfolio where students are able to share their knowledge and record their learning through photos, video, voice, drawing, Google docs and so much more.  Teachers control the content that is uploaded, comments and activities.  Also, these digital portfolios can be directly linked to parents’ phones.
Authentic

Screencastify-an extension from Google that helps you to:

🎥 Record
▸ Desktop, browser tab or webcam capture
▸ Narrate with your microphone’s audio
▸ Customize your resolution and FPS
▸ Embed your webcam into the screencast

✄ Edit 
▸ Annotate your screen with a pen tool
▸ Focus a spotlight on your mouse

🚀 Share
▸ Videos automatically save to Google Drive
▸ Publish directly to YouTube
▸ Save and manage videos locally

Having students create projects using technology to demonstrate learning is authentic assessment. Documenting a process using online tools empowers students to tell what they did and what they learned. Allowing them to choose the tool adds to the authenticity. Taking pictures or video of an actual process they do and reporting that as learning is authentic.

 

 

Educreations-record your voice, draw, add a picture and website.  This app allows students to easily record their learning and thinking and then share this knowledge to their classmates and teacher.

 

IPEVO Whiteboard allows you to draw and annotate directly onto real-time camera image from your iPad, images in the Photo Library, or a blank whiteboard.  This is available on IOS or Google as an app.

 

Digital Citizenship Integration

What aspects of digital citizenship need to be addressed when conducting formative assessments with your students?

  • Internet Safety
  • Privacy & Security
  • Relationships & Communication
  • Cyberbullying
  • Digital Footprint & Reputation
  • Self-image & Identity
  • Information Literacy
  • Creative Credit & Copyright

Little or No Prep Tools & Resources

kodable

Kodable translates computer science into easy-to-lessons and games.  Teachers are able to create a class and assign students.  Also, there is an IOS app that makes it easily accessible for younger children.  Great starting app for coding!! Also, can be played on the the internet too.

Lightbot

Lightbot makes you solve puzzles using programming.  Great for all ages and increases in difficulty as you solve the different problems.  On both the Apple Apps and Google Play Stores.  The cost for the Lightbot app is $2.99 or you can play the Lightbot: Code Hour for free.

Swift

Swift Playground teaches coding and programming using Apple’s own coding language in a step-by-step and fun way.  If students complete the various lessons, they will eventually be taught how to make their own app.  IOS only and free.

scratch jr.

Coding is the new literacy! With ScratchJr, young children (ages 5-7) can program their own interactive stories and games. In the process, they learn to solve problems, design projects, and express themselves creatively on the computer. IOS and Google app, Free.

Tynker

Tynker’s mobile app lets you learn basic programming concepts on iPads and Android-enabled tablets.

  • Learn to code by solving puzzles
  • Build games, stories and interactive animations
  • Fly drones, control robots, and program connected toys
  • Work offline without Internet access

Watch the video about Google Slides as Stop Motion to learn about how to create animation using Google Slides.  Also, here is an example of a Google Slide Animation.

This is an awesome website that easily allows you to make a background, add timers, add a QR code, add text, add a noise level sign etc. that you can place on any screen to display to students.

Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.  The programming can be easy or more complicated depending on the level of your students.
Canva makes design simple for everyone. Create designs for Web or print: blog graphics, presentations, Facebook covers, flyers, posters, invitations, etc.  The projects are easily downloaded and printed.

Flippity turns Google Spreadsheets into game shows, crossword puzzles, bingo sheets, flashcards and more!!

Tammy gives a unique and creative, but most of all, effective ways to use technology in the classroom. On her website, Tammy offers some fabulous free resources and ideas. One of my favorites is how to print on post-it notes.

Plickers lets you poll your class for free, without the need for student devices. Just give each student a card (a “paper clicker”), and use your Android smartphone or tablet to scan them to do instant checks-for-understanding, exit tickets, and impromptu polls. Best of all, your data is automatically saved, student-by-student, at plickers.com.

EarSketch helps you learn core topics in computer science, music, and music technology in a fun, engaging environment. You learn to code in Python or JavaScript, two of the most popular programming languages in the world, while manipulating loops, composing beats, and applying effects to a multi-track digital audio workstation.

This is a game that teaches students about cybersecurity. In this Lab, you’ll defend a company that is the target of increasingly sophisticated cyber attacks. Your task is to strengthen your cyber defenses and thwart the attackers by completing a series of cybersecurity challenges. You’ll crack passwords, craft code, and defeat malicious hackers.

Scientific and Information Literacy Developed Through Gameplay

Vital Signs is a story-based literacy game from Classroom, Inc. that has students take on the role of a medical director at a family clinic. Students contend with the daily challenges of a doctor: seeing patients, staying on top of community issues, and running an office. Along the way, students need to consult their to-do list with tasks to complete, including talking with staff to gather information, conducting research on medical conditions, interacting with the public, and making difficult decisions. The game has 12 episodes, each of which takes about 20 to 30 minutes to play through. Each episode empowers students to take on a realistic job role and act on their decisions while also dealing with the consequences. The first episode deals with environmental factors that could be causing breathing difficulties for people in the town. To help them along, students can check their cellphone, which has a to-do list, patient files, a medical handbook, and a glossary. Students build literacy skills all along, and an assessment at the end puts these skills to the test. Students must use their text analysis and research skills, as well as deductive reasoning, to solve problems and make decisions; they draft correspondences, such as letters, emails, handouts, memos, reports, summaries, and explanations of their medical decisions. Some assessments are instantly scored, while others are open ended and sent to the teacher dashboard for review.

Lunch Hour at 11:30am/Back to Work at 12:30pm

Project Development

Inspire! We are each other’s BEST resources :-)

Made with Padlet

TEC21 Challenges

1. Develop and incorporate a digital assessment activity to use with your students in a lesson or unit you’ll be teaching before we meet again in January.

2. During the week of December 3–7, have your students join millions of students around the world in participating in an “Hour of Code” (An awesome activity to engage your students in during the craziness of December.)

3. Post to TEC21’s online Google+ community. It can be a comment, an answer to someone’s question, a resource, a picture of you teaching and/or your students learning, or a sample of a digital assessment you used with your students.

4. Be a resource–an inspiration–to one of your colleagues.

5.  Registration for the TEC21 Workshop Program for the 2019/2020 school year opens on January 2, 2019. Please encourage a fellow teacher to join us next year! Share with them the value of connecting with other Lutheran school teachers and the impact it’s had on you and your students. Thank you in advance for supporting our mission and vision and being an ambassador for TEC21! #TEC21lcms #LuthEd #LutheranSchoolsThrive

Reflection

Dismiss at 2:00pm

My Contact Info

Sarah-Grack_500x500

Sarah Grack

Educational Technologist

St. John’s Lutheran School

  • sgrack@stjohnsorange.org
  • 657-464-0735-cell
  • 714-839-8810-home
  • Facebook:  Sarah Grack
  • Twitter:  @sgracko

Connected teachers inspiring students in Technology Enriched Classrooms.