Facilitating Technology Enriched Classrooms for 21st Century Learners.
There seems to be some buzz right now about a new Bohemian Rhapsody movie, but here’s a fun twist on it you can share at devotions!
1. Discover the educational value of engaging students in coding activities in today’s classroom.
2. Explore a variety of digital assessment tools and learning activities that could be used to assess student progress and achievement.
3. Identify web- and/or mobile-based coding applications to engage your students with during the upcoming international Hour of Code (December 3-7).
4. Create a digital assessment activity which could be incorporated into an upcoming lesson or unit.
“Education is not the filling of a bucket, but the lighting of a fire.” ~ W. B. Yeats
How to Run an Hour of Code
School budgets are tight, and it is hard to justify buying much to support a one hour time block, one time a year. I spoke with the tech teacher at the school to find out if what I wanted would overlap with something he could use more often and we arrived on these little guys.
Ozobot! – Voted Best Robot of 2015
Off to the Coding Races!!
I have three of these little guys for you to experiment with. Take turns and practice writing codes and programming the Ozobots! Ozobots can be programmed with markers using specific color codes as shown above, or advanced coders can use the Ozoblockly program.
Butcher paper races – Now that you are comfortable with the Ozobots, you have a new task. Each team will be required to race their Ozobot along a 6 foot strip of butcher paper. You may create your code on the paper with markers or program it directly to the bot with Ozoblockly. You have a 1/2 hour time limit to create your best code and prepare to compete. The bot that travels the 6 foot distance the fastest wins!
Kahoot makes quizzes into games!
Digital Citizenship Integration
What aspects of digital citizenship need to be addressed when conducting formative assessments with your students?
- Internet Safety
- Privacy & Security
- Relationships & Communication
- Digital Footprint & Reputation
- Self-image & Identity
- Information Literacy
- Creative Credit & Copyright