April 2018 Agenda—Ponca City, Oklahoma

Ponca City, Oklahoma

Facilitating Technology Enriched Classrooms for 21st Century Learners.

Begin at 9:00am

Getting Connected

Digitally…Socially…Spiritually

WIFI Password – lutheranwhite

Find April’s Agenda at tec21connect.com

What has everyone been up to since we last met?!

What did you do for Spring Break?!

 Devotion

Announcements & Review

1. Upcoming events:

  • The next workshop date is scheduled for Thursday, May 3.
  • EdCampKS– June 1
  • National Robotics Week– April 9-13
  • #LuthEd Twitter chats take place on Monday evenings from 8:00-9:00CST throughout the school year.

2. Let’s take this time to reflect on last month’s TEC21 Challenges and share experiences. What happened? Were you successful? Did you come across any challenges?

3. “Celebration Day” is coming up! What does the format of the day look like and what can you do to prepare?

Helpful tips:

  • Think of the day as a mini-conference and each of you will be the presenters.
  • 10-15 minutes show something(s) you’ve accomplished this year – what you did, how you did it and why you did it.
  • Click on the SHARED DOCUMENTS. Locate your center’s doc and add your name, a description of what you’re sharing and provide your links. Have samples of student projects hosted on the web? Share those links, too! Here’s an example of what the line-up looked like at one of the workshop centers a couple years ago – SAMPLE.
  • Consider what device or devices you will use.
  • Use the outline below with its questions and strategies to prepare for the day.

Goals

1. Discover the value of Gamification.

2. Explore educational games to use with your students.

3. Identify a tool or resource to share with another teacher at your school.

Gamification

Why?

1. redefine failure- failing is just another chance to learn

2. increase motivation- just dangling that carrot.

3. better retention

Gamify Lessons

These are a few articles with suggestions.

ClassRealm

Gamify the Classroom

What and When

You can use online educational games, computer games, or video games to reinforce content.

Make learning a game, add a little competition, and maybe even have a prize.

Gamification Software

Gradecraft

3DGameLab

Classcraft

TheVirtualLocker

Gamify Assessment

“Experience Points” – more is better, it helps to get away from the “grading” stigma of 100 points.

“Badges”- students earn badges (think girl scouts) as skills are mastered.

Games
Gaming Lists

Open the link above, browse around, choose a game or two and let’s play!

100 Sites

Game based learning sites

Digital Citizenship Integration

What aspects of digital citizenship need to be addressed when ______? (Adjust your questions/discussion based on the topic you chose for today.)

  • Internet Safety
  • Privacy & Security
  • Relationships & Communication
  • Cyberbullying
  • Digital Footprint & Reputation
  • Self-image & Identity
  • Information Literacy
  • Creative Credit & Copyright

Little or No Prep Tools & Resources

quiver

Make your drawings come to life!

seesaw

A student driven portfolio, empower students and engage families with Seesaw!

classkick

Get students on the same page, literally. And let students help students.

dojo

Gamify behavior and classroom management.

The only screen every classroom needs. Monitor noise level, choose a random name, keep track of time, and MORE!

Transform your digital content into an interactive learning adventure.

Hundreds of math games

If you ever need help, advice, motivation, inspiration, etc.

Lunch Hour at 11:30am/Back to Work at 12:30pm

Project Development

TEC21 Challenges

1. Post a comment, link, or student work to the TEC21’s online Google+ community.

2. Be a resource to at least one new person on your faculty before we meet again.

3. Brainstorm your best way to share your Celebration Day project with the TEC21 community and/or your school community.

Reflection

Dismiss at 2:00pm

My Contact Info

jnellh33@gmail.com

719-205-2828

plus.google/+JennelleHanson

Connected teachers inspiring students in Technology Enriched Classrooms.