WIFI Password: K3275J9943
How can we pray for you today?
1. Upcoming events:
2. Let’s take this time to reflect on last month’s TEC21 Challenges and share experiences. What happened? Were you successful? Did you come across any challenges?
3. “Celebration Day” is coming up! What does the format of the day look like and what can you do to prepare?
1. Discover the value of gamification and identify upcoming trends in education.
2. Explore ways to gamify your classroom or connect with other educators.
3. Identify a tool or resource to share with another teacher at your school.
Classroom/Teacher Instagram Account
Google Classroom – 13 Reasons to Use Google Classroom – Arizona K12 Center
What is gamification?
Benefits of Gamification from 5 Benefits of Adding Gamification to Classrooms
Ways to Gamify your Classroom:
What aspects of digital citizenship need to be addressed when ______? (Adjust your questions/discussion based on the topic you chose for today.)
Classroom Checkout™ makes it super easy to manage checkouts from your classroom children’s book library. Your students can check out books by simply scanning barcodes.*
• A student scans a book’s barcode to check out or in.
• The teacher can see currently checked out books.
• The teacher manages student accounts, assigning login codes.
• The teacher can manage the classroom library.
Classroom Checkout is designed to be installed on a shared iOS device, with each student and the teacher using a numeric login code to access the app.
CommonLit delivers high-quality, free instructional materials to support literacy development for students in grades 3-12. The resources are:
This app can be used with a wide variety of age groups ranging from preschoolers to middle school and high school language arts students. The user interface is simple enough for ages 3+ to use without any additional instruction. The use of the app does not require reading, so it is an ideal tool for using in a preschool story circle (see lesson plans) as well as a general writing prompt for all ages without reading or native language barriers.
Google Lit Trips are downloadable files that mark the journeys of characters from famous literature on the surface of Google Earth. Along the way, placemarks with pop-up windows contain “just in time” resources including relevant media, thought-provoking discussion starters, and links to supplementary information about “real world” references in that portion of the story.
The Bible Project is a non-profit animation studio that produces short-form, fully animated videos to make the biblical story accessible to everyone, everywhere.
Rewordify allows students to paste a link and get back a version with simpler words and sentence constructions. When students hover over highlighted areas the original, richer text shows up so they can gradually build their vocabulary and familiarity with difficult texts.
Search for a topic that you want research on. Instead of having to scan through countless articles, InstaGrok creates a concept map related to the search (with sources). Great to help younger students get used to research.
Live data from the International Space Station
A way to use circuits in your classroom with everyday objects like bananas or paper!
Free worksheets and more since 2001
April is National Poetry Month!
A website that will recommend what book to read next based on the book you just finished.
Lunch Hour at 11:30am/Back to Work at 12:30pm
1. Post a comment, link, or student work to the TEC21’s online Google+ community.
2. Be a resource to at least one new person on your faculty before we meet again.
3. Brainstorm your best way to share your Celebration Day project with the TEC21 community and/or your school community.
4. Feeling brave? Make a TEC21 Impact story through SWIVL. TEC21 Impact Stories
Emily Hollendoner – firstname.lastname@example.org or EmilyHollendoner@tec21connect.com